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3DFX Demo
Captivation
Digital Laboratories
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The
demo for 3DFX's 3D graphics chip was a fairly large project with several programmers
and 5 artists. I worked on only a portion of the areas, doing concept sketches
and some of the 3-D modelling and textures. The following pieces are samples
of some of the parts I worked on.
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The
Stargate used to port from one area to another. |
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The
Stargate activated with its special effects put in by the programmers in code.
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My
model built in 3D Max for the stargate used to teleport to other areas in
the demo. |
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My
rough for the planned animation sequence of the Stargate. It builds itself
up from the base, then the blue interior animation and flames occur. |
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Anubis
about to enter the open stargate with the effects rendering. |
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The
Mighty Isis Room, where Isis appears |
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Drawings
and early versions of Isis' Control Room. As is frequently the case with concept
sketches, the final product ended up quite different from the initial sketches.
Betty Cunningham constructed and modeled most of the room in 3D with textures
created by Betty, Diane Mello and Arlin Robins. |
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Final
versions of the Mighty Isis Room, with Isis appearing on the round plaform
in front of the wings. I modeled the wings; they move, then the special light
effects occur around the platform and Isis appears. |
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The
final version of Isis, designed and completed by Betty and animated by Taunya.
She dances and her skirt flows around her. |
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My
sketch for Isis' character and costume. 3DFX liked the body (well, okay,
who wouldn't?) and the costume, but wanted a more attractive face. Well,
she has character at least...
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The
Crocodile in the pool at the Temple Area |
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The
crocodile that resided in the pool outside the Temple room. I did the 3D model
in 3DMax, and the textures from scratch in Photoshop. He's constructed of
a bit under 2000 polygons, which is low for a high-res model but quite high
for most computer games on other platforms of that year. |
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The
crocodile in his final location in the desert pool outside the temple. |
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The
Crystal Ram |
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The
crystal ram statue found within the Crystal Caves area of the Demo. The
3D model of the ram is actually a low polygon hollow model, and the crystal
transparent texture is applied by the programmers using custom algorithms
taking advantage of 3DFX's new chip capabilities.
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The
Main Hub Room where stargates grant access to all other areas in the demo. |
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The
first pass at a 3D model for the Hub room which led to all the other areas
in the demo. This room went through a lot of revisions. |
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The
final version of the Hub room, showing the large glass exterior and the highly
textured walls. |
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Anubis
overlooking his domain in the completed Hub Room |
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The
Temple Room Interior |
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The
Temple room which had a highly reflective Snake Head with a crystal in
its mouth that reflected the room. Textures and modelling mostly done
by Betty Cunningham and Taunya Gren. |
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